'Minty Tunes' is kind of a follow-up EP to the 2019 release 'Some Tunes'. Like the previous one, this release is aiming to be more of a "true" chiptune EP, made using only 1xLSDJ cartridge and an old brick Game Boy.
The idea was the same:
- 5 tracks. No more, no less.
- 4 of which with the same high engergy and 1 of the tracks slower and more laid back than the others.
- All tracks are recorded in a more simple way, with minimal post production.
But it differs in one big way; While 'Some Tunes' was made using almost the exact same instruments and four-to-the-floor beats in every track (even recorded, mixed and mastered in the same session if I remember correctly), I tried to vary the drums/feeing in some way on every track this time, either in beat, groove/swing or programming. All instruments was created from scratch on every track this time.
Like (almost) always, all effects, track pans, fades and delays (except a small reverb on the master bus) is handeld by the Game Boy itself.
Due to the limitations of the Game Boy, you are hearing a maximum of 4 sounds/tones/notes at the same time, of which 1 is only modulated noise. No samples (or LSDJ "kits") where used to create this EP. Also, when it comes to track panning it's 100% left/center/right.
I recommend listening in headphones or stereo speakers for best experience!
I hope you enjoy it!
-- Extra production information --
LSDJ Version: 9.2.0 DMG Mods: ProSound (Bypassed internal amp, original 3.5mm jack) + CleanPower2 DC-converter (Affects the sound, making it more bright and clear).
LSDJ programming / recording layout:
- Channel 1 (Pulse): Main melody, solos.
- Channel 2 (Pulse): Rhythm, backing melody.
- Channel 3 (Wave): Kick drum, bass.
- Channel 4 (Noise): Snare drum, hi-hats, cymbals, sweeps.